
Spinaesthesia
Spinaesthesia is a chilled incremental game where you place stickers on your wheel, and spin to your heart's content. You can also earn money for upgrades and new stickers if you REALLY want to.
Made in 4 days for Juniper Dev's SUPER SERIOUS game jam.
There is no tutorial, so:
Blue stickers add to your base. (Blue)
Red stickers add to your base multi. (Red)
1 Full revolution adds to your revolution multi. (Orange)
Final multi is unlocked through upgrades. (Grey)
The red starter stickers score the segment either to the left or right of them, but prevent the stickers on the same segment from scoring.
Drag the stickers onto the wheel and spin like you mean it.
Stickers are only counted in the winning segment.
The red icon is not a quit button, it is to enter destruction mode, to get rid of unwanted stickers.
I didn't end up having enough time to implement more complex stickers, nor proper playtesting, so balance is most like a little rough.
Attributions:
"Late Night Radio"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/
Sounds from https://freesound.org
Font: quaver by caffi_nate
| Updated | 18 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | sdahc |
| Genre | Simulation |
| Made with | Unity, Aseprite, Audacity |
| Tags | Clicker, Colorful, Incremental, Indie, Mouse only, No AI, Pixel Art, Relaxing, Short, Singleplayer |
| Content | No generative AI was used |
Development log
- Small Update1 day ago




Comments
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Honestly I can totally see myself spending hours on this game. I do agree w the other comments to make the early game faster :)
Thank you for the feedback! I've updated the early game with 2 new extra special limited edition stickers to help out. :D
Just played! I see a lot of potential, and I *love* the visuals. Very clearly a balatro-like. I'd love to see this grow into a more fleshed-out game. The sound was really good, and I enjoyed spinning the wheel.
Here is some more critical feedback and improvements:
1. The early game is really, really slow. You have a 3/10 chance to score on any round, and have to watch yourself earn 0 points each time. Could skip the points calculation if they have 0 base.
2. It might be good to make it unfair in the players favor by weighting the result slightly towards segments with stickers.
3. It would be nice if you could browse the shop(s) while spinning, so that as spinning becomes less novel you still can strategize your upgrades.
4. I couldn't figure out how to move stickers between segments. Maybe you can't do that on purpose, but I kept finding myself trying to, and I think it would be an improvement-- gambling is a suspicious activity, so being able to move stickers to different segments helps ease some of that superstitious tension.
completely agree with the 3 first statement but if the 4th is intentionnal it might be good to be able to restart without reloading the web page
stunning take on balatro tho !
Thank you so much for the feedback! I've pushed an update, you now start with four blue one stickers, and one blue two sticker. (And it skips score counting when you have 0 base)
I do intend on letting players buy and place spokes to influence where it stops.